"We're not adding clubs because there aren't enough players in this game"Ĭlubs is in for testing now. Our car handling team have done an absolutely stellar job when it comes to DiRT, and they've been valiant in going through the more nuanced feedback we've received about how it feels. We're getting there, and I look forward to sharing with you in the coming weeks when these changes/options will arrive. The sheer volume of feedback we've had definitely took us by surprise, and it's taken us a considerable amount of time to find something that a/ tackles the feedback we've had, and b/ is still an improvement on all previous iterations of DiRT games. We didn't think we were launching it 'broken' and felt we had achieved and validated a realistic representation of steering feedback when driving a rally car. However on previous games, rather than just science, we used a little more art in some of the effects (especially with regards to the chassis effects, environmental effects, etc) - and that's the area where we've seen the most feedback. Throw into the mix that we want to get it validated by pro drivers, and you can see how the weeks have gotten away from us.Īnd finally, just on the point of FFB: with DiRT Rally 2.0 we very much focused on simulating the effects that come through the front wheels as purely as possible, and we (and external validators) were pleased with how authentic the simulation felt in that regard. In that respect, it's something that's ended up taking us a little longer to tackle, just by sheer number of people available - and that's something we're really sorry about. There are demands from all areas of the company, with numerous projects going on and F1 2019 launching two months earlier than ever before. ![]() There are also a lot less people available to take part in this process now the game's out, as the service team is smaller than the base game team. In terms of the process of how we refine and change FFB it’s something that needed key individuals in the studio to be given the time to look at in detail, whilst also trying to balance this against giving them the time to fix other issues and work on upcoming features. Please bear in mind that we also have a wealth of data here about people's wheels, settings, etc - so it's all a big balancing act to please as many people as possible. Also, as we've alluded to elsewhere - not everyone has been affected/been discontent with the FFB out of the box, so we've had to discuss about how to implement it as well (and that's still something we're trying to define). We're definitely making changes in this area - but OP is right that we had to do a lot of investigative work and talk to a lot of people to ascertain what was 'missing'. "We're not fixing FFB as it's not broken for us" ![]() u/madpew has condensed the issues you're talking about somewhere a little lower down the thread, so I'll use that to structure my response: "Hey all, although my hands are a little tied in responding as openly as I'd like to, I'll do my best to tackle some of the above.
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